About Me

I'm Stacy Neacail Comer. I'm a game designer with a relentless passion for programming and creating tightly designed game mechanics. I strive to learn something new in every project I touch. If you need someone with an "I can do this all day" attitude, I'm your guy!

I work with all kinds of software and am experienced with both the Unity and Unreal game engines. Coding is a great pleasure of mine and I'm experienced in a variety of coding languages, including C++, C#, Java, HTML/CSS, Javascript, and even some obscure to game design. My skills are supported by knowledge of Adobe Photoshop and Illustrator, which I use to make diagrams for planning game levels as well as simple icons or art for UI. My inspirations are the likes of DOOM Eternal, the Soulsborne series, and Slay the Spire.

Outside of playing and making video games, my hobbies are cooking, Dungeons and Dragons (both as a player and DM) and occasionally going on adventures. Did you know that Lake Michigan has a beach where tadpoles swim through during the summer?

The current game I'm playing through is Cogmind.

My Mere Presence Is More Than HTML Can Handle!

Resume