Featured Project: Annihilis

Annihilis is a Quake-style shooter made in the Unity Engine. Designed and programmed (C#) by me as a solo project, the game features a custom made movement system that handles jumping, dashing, walking up slopes, and knockback from enemies and explosions.

Leave No One Behind

Leave No One Behind is a puzzle game built in Unreal 5 by me and a team of my peers. I served as the team's programmer, gameplay designer, and level designer. This project will show how I am able to prepare for and work through the challenge and complexity of puzzle game design while making production smooth for both me and my teammates.

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The Hellscape Project

Hellscape is a proof of concept for a simple RPG shooter made in Unreal 4. The core systems are programmed in C++, with some expanded upon in blueprints. This project will show off my ability to use C++ to set up UI, inventory systems, player input, and more.

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View On Github!

The Ghost Grinder

ghostGrinder

The Ghost Grinder is a procedurally generated tower defense game made in Unreal 4. Extensive scripting has led to a tile by tile map generator that can create a variety of different shaped levels for the player to fight through.

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OMEGUN

OMEGUN is a heavily altered version of the FPS template found here, made in Unreal 4. The project includes two levels that have been made with newly added weapons and enemies. Combat has been completely overhauled into a doom-like run and gun shooter. Here you will see how my encounter design constantly puts players in unique and interesting situations.

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Sector Control

Sector Control is a puzzle game, made in Unreal 4, about flying through an abandoned spacecraft and avoiding its still active security. Players clear obstacles by using "Security Switch Buttons" to change the color of obstacles and traps that are active. The level is designed to slowly teach the player the game's mechanics without requiring much of a tutorial. The level design and scripting are all done by me. The art is starter assets.

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